Magic

Those who study magic break it into four basic types: Arcane, Divine, Primal and Time. The fifth type encompasses all and goes beyond them.

Arcane
Any magic that requires words and gestures to create. Rituals drawn from spell books, scrolls or runes are examples of this type of magic. Those who study arcane are referred to magic-users, sorcerers (sorceresses) or wizards. Those of the Terrobihn bloodline are the only humans who can utilize this form of magic.

Divine
Associated with religion, this is any magic or ability granted by a deity or an essence.

Time
This is the chronomantic magic granted by the Essence of Time. It is considered Divine in nature due to being granted by an Essence.

Primal
The forces of the worlds and the essence of the galaxy. All natural talents and abilities are considered primal.

Wild
Though Wild is a form of Primal, it is the untamed and unharnessed version of it. It cannot be properly utilized by anyone or anything (with Curse Breaker being the sole exception). The Kerath are known for their wild auras due to the influence of the Abcorn Jungle. Their auras interfere with all types of aforementioned magic (save for divine).

Threads of Reality
Though this is magic, it is something beyond magic too. These threads, known as Khords to someone, are the very tapestry that make up the universe. They are the knots and colors and weaves of everything from auras, to the shadow of a true form, to the molecules in the air. Lingspelien and Orshaun utilize these threads to work their abilities. It is these threads that the Fates knit and spin.